

While Symphonia features a 3D field unlike some of the early 'Tales of' titles, movement is still restricted to a 2D plane as you can only move your character towards or away from the enemy. Battles are initiated by encountering enemy icons on the screen, which will bring the party to a 3D battle arena for the engagement – typical for the series. The gameplay in Symphonia remains nearly the same as the original release. To celebrate the original title’s tenth anniversary, Bandai Namco decided to rerelease both titles as a collection on PlayStation 3 as Tales of Symphonia: Chronicles. Symphonia was well enough liked, that it spawned a sequel several years later on Nintendo Wii – Tales of Symphonia: Dawn of the New World – featuring an upgraded battle system and new characters. Several fondly remember the storyline and characters of the game as well. The battle mechanics would become the backbone of the systems found in future games of the franchise. Praised for its action battle system, Tales of Symphonia was a fast and fun RPG that players could sink more than 50 hours into, even with friends, due to local co-operative capability. The game was shortly after ported to PlayStation 2, although this release never saw daylight in the West. Symphonia is still in many regards the most successful title in the franchise and holds a special place in the memories of the series’ fans today.
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While not the first game in the long-running JRPG franchise to arrive overseas, Tales of Symphonia is the title that put the Tales of series on the map for many RPG fans a decade ago. When Tales of Symphonia first launched on the Nintendo Gamecube nearly ten years ago, it arrived with a fair amount of fanfare, releasing on a system desperately in need of RPG titles.
