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  1. Sunvox push down code#
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I saw some C 64 tracks, the size is like 2 KB, for something like > Īlso, it could be cool, to try and make the ' ideal ' video game music ' synth ' looking back, at all the years <3. You could call, it Godot Power synth, or Godot Rage synth, something that can blast a stereo or, something cool. Well, it would be very small, and allow users to make the BEST, classic video game music, if it was done well, specifically made for Godot, paying tribute to all classic synths, in the best way <3 Is there a reason why this should be core and not an add-on in the asset library? If this enhancement will not be used often, can it be worked around with a few lines of script?

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specifically made, to re-make or, pay tribute to all classic video games, from way back when <3 <3. Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagramsĪdd a ' music / score / sound ' bar, next to 3D, 2D, Script, which is a simple music track editor, maybe with support for small samples, etc. Well, I love video - game music, this would be a cool feature, to emulate classic systems and, arcade ya ya.

Sunvox push down code#

not be bigger, than 20 kb, the code <3 Describe the feature / enhancement and how it helps to overcome the problem or limitation it'd also run well on android, tablets, so on <3 and, give that ' classic ' video - game sound, prob. Make, a special synth, modulator for Godot, that makes good video game sounds, all way back to, C64, arcade, etc. the synth is just some math, that makes the frequencies or, so.

Sunvox push down download#

<3 those are some of the prettiest and, cool sounds I ever knew, especially good, for say browser games, to lower download size. Suppose we had 8 tracks, or 16, and some classic sounds, bass, drum, snare, and, where one can tweak each sound, by setting some simple settings. The synth just creates frequencies and, layers. Here's a Sega Mega drive game, aren't those amazing and, cool sounds. and, one could make any classic arcade sound effect, very fast, in Godot, and the size of the games, would be drastically reduced, in terms of audio or, music. If it supported small samples, it could be endlessly customizable. tracker, it'd be complete, and a little synth visualizer > And, it could be an amazing challenge, to make a video synth, that was only for Godot, and ran in the program. While one can make them in an external program, they have to be saved, as. while it'd add a bit to the size, of the engine, perhaps 50 KB, or 100 KB, one could make 10 hour long songs or, compositions, that then only take up 50 kb, for each one. it could also support samples, in wav, perhaps. it could be nice for web - games, and it could be fun, for Godot devs to make their own custom version of, a classic game synth, made only, for Godot, with a library of sounds and, effects, to get started. It's very small in size, and an advantage is, the ' scores ' are kept in a very small format. I really love the OLD, classic Amiga and, C 64 sounds, and was hoping, Godot could get a ' music / sound / theme ' tab, next to 3D, 2D, Script, Assetlib, where one can make nice computer sounds. It basically just stores notes, and uses a simple sound - frequency modulator or, ' synth ' to generate computer sounds. I wanted to ask, if we could get a custom little music and, effects maker, that works like C 64 / classic arcade sound emulator. I recently got a Sega Megadrive sound emulator, for my music program. Describe the problem or limitation you are having in your project











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